Project Details


3D Game Art, Other / Personal


Self-Instructional Practice

Date Added

August 1, 2016

Project Brief

A Total Conversion modification for Unreal Tournament 3 that I worked on with a 7 member team, many years ago. This project was done for a college course in game development. The game included custom gameplay mechanics such as a Jetpack and special weaponry, awesome moving puzzles, custom User Interface design, and level design. I modeled and textured many of the props of the game, as well as helped create the level & puzzle designs.

This game mod won the “Best Non-FPS Mod” award during the “Make Something Unreal” contest of 2010.
(Source 1) (Source 2)

Some of the pieces seen here can also be viewed in my portfolio demo reel, here:

Tools used: Maya, zBrush, Photoshop, Unreal Engine 3

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